Research in the use of games in the classroom is new, and we still lack experience in using different forms of ICT-based and ICT-supported games in schools and educational contexts. Whereas games are often highly recommended for being powerful learning environments, educational practices with games are still rare and emerging. In addition to this, research into the use of video games for learning has produced inconclusive and contradictory results (European Schoolnet 2009). This may be due to contextual issues, game design, research methodology or the definition of games within game theory. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.