Postmodern mythmaking in the digital age: Black Myth: Wukong and the reconfiguration of Journey to the West

后现代主义 美学 叙述的 电子游戏 拟像 艺术 讲故事 社会学 神话学 冥想 愿景 视觉艺术 阿凡达 游戏设计 游戏研究 多媒体 现代性 适应(眼睛) 代理(哲学) 身份(音乐) 转世 反击 叙事结构 动漫 媒体研究 导播室 后现代戏剧 桥(图论) 文学类 参与式文化 后现代性 明星文化 透视图(图形)
作者
Qian-Lan Zhang,Hong Zeng
出处
期刊:Adaptation [Oxford University Press]
卷期号:18 (3)
标识
DOI:10.1093/adaptation/apaf025
摘要

Abstract Black Myth: Wukong, developed by the Chinese studio Game Science, offers a groundbreaking and innovative reimagining of Journey to the West, setting itself apart from previous adaptations. While earlier games have often taken creative liberties with the classic narrative, Black Myth: Wukong reinterprets central philosophical and narrative elements from the source text through postmodern storytelling techniques. The game distinguishes itself by adopting fragmented narratives, multi-perspective storytelling, and player-driven decision-making, challenging conventional linear structures and enabling players to actively shape the progression and outcome of the story. Through this interactive design, the game deconstructs traditional myth while maintaining the philosophical and thematic core of Journey to the West, particularly its interrogation of identity, authority, and destiny. The game also blends Eastern and Western cultural elements seamlessly, creating a globalized cultural pastiche that deepens players’ engagement through both visual aesthetics and interactive mechanics. On a religious level, it reconstructs spiritual experiences through digital technology, offering immersive practices such as meditation and cultivation, and reinterpreting traditional faith-based rituals within a modern virtual space. Seen as a whole, Black Myth: Wukong is more than just a game: it stands as a cultural artefact that redefines the possibilities of video game adaptation and offers a dynamic new perspective on an ancient Chinese narrative.
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