人为因素与人体工程学
检查表
参与式工效学
卫生专业人员
医学
心理学
工程类
物理疗法
毒物控制
医疗保健
医疗急救
政治学
认知心理学
法学
作者
Caitlin McGee,Kevin K. Ho,Seth E. Jenny
标识
DOI:10.4324/9781003410591-25
摘要
Ergonomics is the applied science of designing structures and environments for safe and efficient use and is used to decrease injury risk and improve performance. Esports injuries are usually overuse injuries which can be prevented with appropriate preparation and preventative strategies. Although gaming is lower impact than traditional sports, injuries from esports are prevalent. Most esports injuries or gaming-related pain occur in the eyes, neck, back, arms, wrists, and hands. This chapter discusses common ergonomic and injury concerns associated with esports. Ultimately, esports ergonomics and injuries merits attention not just from players and medical professionals, but from all stakeholders for sustainability of the industry. Key highlights include: (1) an overview of esports ergonomics is provided, including ergonomic recommendations for varying mouse grips and controller types, (2) a checklist for major points of emphasis regarding posture ergonomics in gaming is offered, (3) empirical research evidence regarding gaming-related pain and injury sites are reported, and (4) descriptions, symptoms, and common treatments are discussed for varying types of proximal, musculoskeletal, peripheral nerve-related, and peripheral tendon-related esports injuries. Note: This chapter is for informational or educational purposes only and does not substitute professional medical advice or consultations with healthcare professionals.
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