THU0421 EFFECT OF GAME BASED EXERCISE PROGRAMS ON PAIN, FUNCTIONAL MOBILITY AND BALANCE IN PATIENTS WITH KNEE OSTEOARTHRITIS: RANDOMIZED CONTROLLED STUDY

骨关节炎 沃马克 医学 物理疗法 可视模拟标度 平衡(能力) 膝关节痛 随机对照试验 康复 物理医学与康复 体质指数 外科 内科学 替代医学 病理
作者
DEMİRİZ SERAP YILMAZ,Ali Erdem Baki
出处
期刊:Annals of the Rheumatic Diseases [BMJ]
卷期号:: 498.2-499
标识
DOI:10.1136/annrheumdis-2019-eular.3749
摘要

Background

Osteoarthritis is a chronic joint disease affecting the knee, hip and hand joints. Exercise is an integral component of conservative treatment for osteoarthritis. However, virtual reality applications using interactive games for rehabilitation have become a focus of interest in recent years.

Objectives

The aim of this study was to evaluate the effects of virtual reality games on knee pain, functional mobility and balance in patients with knee osteoarthritis.

Methods

Fifty patients who were complaining of knee pain, aged 40-70 years, and were diagnosed with Kellgren-Lawrence stage 2, 3, 4 idiopathic knee osteoarthritis was included. Patients were randomly assigned to two equal groups (n = 25) as the control and the study group. Age, sex, weight, height, duration of illness was recorded for all patients. In the bilateral two-way knee radiography; Kellgren-Lawrence score of the knee with the higher visual analog scale (VAS) pain score was recorded. Conventional physical therapy program, associated with knee osteoarthritis exercises, was applied routinely to all patients with knee osteoarthritis for three weeks. In the study group, all patients received virtual reality game-based exercise program by using a game console. In both groups, baseline and final values of VAS score, osteoarthritis index total score (WOMAC), and intra-community balance and mobility scale (CB&M) score of each patient were recorded. Mann-Whitney U and Independent Samples T tests were used for statistical analysis, and p value less than 0.05 was considered significant.

Results

In both groups, significant change in VAS, WOMAC osteoarthritis index, and CB&M score was observed (p<0.05). In the study group, VAS, WOMAC osteoarthritis index, and CB&M scores were significantly different than control group (p<0.05). The differences between baseline and final scores of VAS and WOMAC were significantly higher (p<0.05) in study group.

Conclusion

The results of the present study showed that virtual reality game-based exercise programs performed better results than conventional treatment program in patients with knee osteoarthritis.

References

[1] Bennell KL, Dobson F, Hinman RS. Exercise in osteoarthritis: moving from prescription to adherence. Best Pract Res Clin Rheumatol. 2014; 28(1): 93-117. [2] Ju SB, Park GD, Kim SS. Effects of proprioceptive circuit exercise on knee joint pain and muscle function in patients with knee osteoarthritis. J Phys Ther Sci. 2015; 27(8): 2439-41. [3] Molina KI, Ricci NA, de Moraes SA, Perracini MR. Virtual reality using games for improving physical functioning in older adults: a systematic review. J Neuroeng Rehabil. 2014; 11: 156.

Disclosure of Interests

None declared
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