护士教育
非概率抽样
心理学
护理部
能力(人力资源)
定性研究
医学教育
医学
社会学
社会科学
社会心理学
环境卫生
人口
作者
Han Lu,Qiongya Cao,Tianqu Xie,Xiangxu Chen,Yanqun Liu,Jinbing Bai
标识
DOI:10.1016/j.nedt.2021.105158
摘要
With the development of evidence-based nursing practice, nursing research courses are important in undergraduate programs. However, nursing research courses are highly theoretical, which is difficult for students to understand. Improving the teaching quality of nursing research courses is a challenge for educators. To understand the learning experience and the effect of gamification teaching on nursing undergraduates, and to provide new ideas for nurse educators. A qualitative research design using individual semi-structured interviews. Gamification teaching was applied in an undergraduate nursing research course over one semester at a university in Central China. Purposive sampling was adopted to select nine undergraduate nursing students who had recently completed gamification teaching in a nursing research course. Data were collected through semi-structured interviews and analyzed using Colaizzi's phenomenological method. Three major themes and seven subthemes emerged from the interviewees' experience: (1) positive attitude (e.g., acceptance with pleasure and flow experience); (2) self-perceived competence improvement (e.g., creative thinking, collaboration, and knowledge internalization and application); and (3) challenges of gamification teaching (e.g., learning pressure and rationality of game design). The gamification teaching mode based on the flow theory had a positive effect on the students' learning experience in the nursing research course. It is recommended to improve the game design model and to enhance its effectiveness for classrooms in the future.
科研通智能强力驱动
Strongly Powered by AbleSci AI