随意的
复杂度
透视图(图形)
电子游戏
休闲社会学
上诉
广告
多媒体
计算机科学
社会学
业务
政治学
社会科学
人工智能
法学
出处
期刊:Leisure Sciences
[Taylor & Francis]
日期:2023-05-12
卷期号:47 (6): 1333-1352
被引量:20
标识
DOI:10.1080/01490400.2023.2211056
摘要
The purpose of this article is to provide an overview of hypercasual and hybrid-casual video gaming and their influence on digital leisure. Existing sport and leisure scholarship on video gaming has focused primarily on competitive video gaming, namely esports. However, among the most popular competitive video games are simple and easy to play titles – hypercasual and hybrid-casual games. In this conceptual article, a digital leisure perspective is used to examine hypercasual and hybrid-casual gaming. To address the study’s purpose, the growth, gameplay, and consumption practices of hypercasual and hybrid-casual games are outlined. The current article supports that the intuitive nature and design of these games increases their appeal and adoption, particularly by those marginalized by the digital divide. Hypercasual and hybrid-casual video games reflect trends in digital leisure activities, including participant preferences favoring simplicity over sophistication, providing a novel perspective in contrast to increasingly complex forms of digital leisure.
科研通智能强力驱动
Strongly Powered by AbleSci AI