| 标题 |
PBR(Physically based Render) simulation considered mathematical Fresnel model for Game Improvement |
| 网址 | |
| DOI | |
| 其它 |
期刊:Journal of Korea Game Society 作者: Seongdong Kim 出版日期:2016 |
| 求助人 | |
| 下载 |
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(2025-6-4)