知识产权
版权法
表达式(计算机科学)
法律与经济学
言论自由
政治学
数理经济学
法学
社会学
经济
计算机科学
人权
程序设计语言
出处
期刊:Queen Mary Journal of Intellectual Property
[Edward Elgar Publishing]
日期:2024-10-03
卷期号:14 (3): 248-266
标识
DOI:10.4337/qmjip.2024.03.01
摘要
Video game players do not just engage in ready-made gameplay but also actively take part in the construction of these experiences: they bring their desires, anticipations and previous experiences with them, and interpret and reflect their experience of gameplay in that light. Video games pose two challenges for a copyright assessment. First, should a game be assessed as an entity or broken down into its composite elements? Second, should copyright be granted to the gameplay which guides players’ behaviours and shapes their ludic experience of a game? It is these questions which are addressed in this article.
科研通智能强力驱动
Strongly Powered by AbleSci AI