逃避现实
旅游
体验式学习
接见者模式
维数(图论)
游戏娱乐
心理学
体验经济
广告
营销
社会学
社会心理学
地理
业务
视觉艺术
艺术
教育学
计算机科学
考古
程序设计语言
纯数学
数学
作者
Mehmet Mehmetoglu,Marit Engen
标识
DOI:10.1080/1528008x.2011.541847
摘要
The growing attention placed on experiences can be regarded as a mega-trend, and has given currency to the proposition that experiences function as a personal source of information for the stories people tell about their lives and are important for their self-perception. This view implies the significance of experiences of individual satisfaction with a given product or visit. To assess this assumption, we have made use of Pine and Gilmore's widely known model, and in so doing have empirically examined the applicability of their concept of an “experience economy” and its four dimensions (education, escapism, esthetics, and entertainment). The necessary data were collected from two tourism contexts, the Ice Music Festival and the Maihaugen Museum. The results indicate that Pine and Gilmore's model can further our understanding of the experience market. However, the findings show that different experiential dimensions influence the visitors' overall satisfaction in different contexts. For instance, while the dimension of escapism has a significant effect on the visitors' overall satisfaction in the case of the Ice Music Festival, the dimension of education significantly influences the visitors' satisfaction at the Maihaugen Museum. The theoretical and practical implications of this study are also discussed.
科研通智能强力驱动
Strongly Powered by AbleSci AI