电子游戏
计算机科学
空格(标点符号)
干预(咨询)
认识论
联想(心理学)
博弈论
电脑游戏
社会学
环境资源管理
游戏研究
数据科学
生态学
游戏设计
利用
环境伦理学
人工智能
人机交互
移动设备
数字视频
游戏开发者
标识
DOI:10.1177/15554120251408728
摘要
Throughout literary history, the space of the forest has been associated with uncertainty and mystery. This association endures in the digital forests of modern video games, but it also acquires new meanings as the unpredictability of algorithmic systems converges with questions about environmental crisis. Inspired by discussions on ecogaming as well as philosophical arguments on forests as multispecies communities, this article examines various ways in which growing or exploring digital forests can speak to a fundamental uncertainty in human-nonhuman relations. In mobile games that adopt a “play-to-plant” model (e.g., EverForest , Longleaf Valley , Forest ), digital forestry holds out a promise of direct real-world intervention that tends to elide the ethical uncertainties underlying gameplay. By contrast, in the survival game The Forest the AI shaping the behavior of nonplayer characters adapts to the ecological impact of the player's in-game actions, explicitly bringing together algorithmic unpredictability and the possibility of more-than-human community.
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