计算机科学
随机化
领域(数学分析)
传输(计算)
人工智能
数学
生物信息学
临床试验
并行计算
生物
数学分析
作者
Johann Huber,François Hélénon,Hippolyte Watrelot,Faïz Ben Amar,Stéphane Doncieux
标识
DOI:10.1109/icra57147.2024.10610677
摘要
Robotic grasping refers to making a robotic system pick an object by applying forces and torques on its surface. Many recent studies use data-driven approaches to address grasping, but the sparse reward nature of this task made the learning process challenging to bootstrap. To avoid constraining the operational space, an increasing number of works propose grasping datasets to learn from. But most of them are limited to simulations. The present paper investigates how automatically generated grasps can be exploited in the real world. More than 7000 reach-and-grasp trajectories have been generated with Quality-Diversity (QD) methods on 3 different arms and grippers, including parallel fingers and a dexterous hand, and tested in the real world. Conducted analysis on the collected measure shows correlations between several Domain Randomization-based quality criteria and sim-to-real transferability. Key challenges regarding the reality gap for grasping have been identified, stressing matters on which researchers on grasping should focus in the future. A QD approach has finally been proposed for making grasps more robust to domain randomization, resulting in a transfer ratio of 84% on the Franka Research 3 arm.
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