设计思维
桥接(联网)
学习设计
批判性思维
数学教育
心理学
教育学
创造性思维
计算机科学
创造力
人机交互
社会心理学
计算机网络
作者
Mariusz Wszołek,Thomas Lewe,Joan Harman,Theo Sikkes
摘要
Abstract This paper explores the use of Escape Room pedagogy as an innovative approach to teaching design methods such as design thinking in creative education. It compares various models and frameworks from the fields of design thinking, learning design and Escape Room design and identifies six common characteristics. It argues that Escape Rooms can provide an engaging, immersive and authentic learning experience that fosters problem‐solving, collaboration and critical thinking skills. The paper suggests that participating in Escape Rooms can assist students in bridging the practice‐theory gap, understanding the complexity of design problems and developing relevant skills and competencies. It calls for further research to test the hypothesis of the similarity between design thinking, educational Escape Rooms and learning design frameworks.
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