功能可见性
有意义的学习
限制
计算机科学
光学(聚焦)
芯(光纤)
符号
人机交互
游戏设计
数学教育
心理学
机械工程
电信
物理
算术
数学
光学
工程类
作者
Douglas B. Clark,Jesús Enrique Hernández-Zavaleta,Sandra Becker
标识
DOI:10.1016/j.compedu.2022.104704
摘要
What does it mean for a game to engage players in academically meaningful play? Much has been written about the integration of educational learning within the design of games in terms of intrinsic/endogenous design. While these framings capture the positioning of learning within games, they provide less insight into what might distinguish design choices that are powerful in terms of both learning and gameplay from design choices that might be limiting from one or both of these perspectives. In this article, we therefore propose a framework for thinking about academically meaningful play that builds upon and extends more general ideas about meaningful play (Salen & Zimmerman, 2003). The proposed framework focuses on (a) discernability of choice outcomes, (b) integration of choice outcomes into unfolding game state, (c) meaningful choices grounded in core academic ideas, and (d) thematic and challenge access. We analyze three academic games that focus on geometric transformations as comparative cases to consider the potential affordances of the proposed framework for analyzing the implications of design choices.
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