讲故事
自反性
移情
脆弱性(计算)
叙述的
过程(计算)
迭代设计
弹性(材料科学)
自然灾害
心理弹性
社会学
视觉艺术
美学
计算机科学
艺术
工程类
心理学
人类学
地理
社会心理学
文学类
物理
气象学
操作系统
热力学
化学工程
相容性(地球化学)
计算机安全
作者
Fabrizio Galeazzi,Paola Di Giuseppantonio Di Franco,Rob Toulson,Carlo Camporesi,Shreepali Patel
出处
期刊:Visual Studies
[Taylor & Francis]
日期:2022-09-06
卷期号:38 (1): 101-118
被引量:13
标识
DOI:10.1080/1472586x.2022.2102539
摘要
In this article, we discuss the experimental application of iterative co-design, community-based and place-centred approaches in the creation of 3D immersive experiences of places that have been badly damaged or destroyed after natural catastrophic events. We take as our case study the community of Senerchia, hit and partially destroyed by the 1980 Irpinia earthquake in Italy. The main purpose of this paper is to analyse and discuss the co-creation process we undertook with residents of the town for the making of an immersive documentary Italia Terremotata which explores life before, during and after the earthquake. Our approach is based on design-thinking and aims to define an ethical framework for the creation of reflexive and multi-vocal 3D immersive storytelling systems that consider ‘vulnerability’ and ‘empathy’ as central design values of the iterative prototyping and co-creation cycle.
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