功能可见性
叙述的
计算机科学
空格(标点符号)
论证(复杂分析)
人机交互
讲故事
情感(语言学)
适应(眼睛)
交互式叙事方式
增强现实
多媒体
心理学
沟通
哲学
语言学
生物化学
化学
神经科学
操作系统
作者
Jae‐Eun Shin,Boram Yoon,Dooyoung Kim,Woontack Woo
标识
DOI:10.1109/tvcg.2022.3201934
摘要
A critical yet unresolved challenge in designing space-adaptive narratives for Augmented Reality (AR) is to provide consistently immersive user experiences anywhere, regardless of physical features specific to a space. For this, we present a comprehensive analysis on a series of user studies investigating how the size, density, and layout of real indoor spaces affect users playing Fragments, a space-adaptive AR detective game. Based on the studies, we assert that moderate levels of traversability and visual complexity afforded in counteracting combinations of size and complexity are beneficial for narrative experience. To confirm our argument, we combined the experimental data of the studies (n=112) to compare how five different spatial complexity conditions impact narrative experience when applied to contrasting room sizes. Results show that whereas factors of narrative experience are rated significantly higher in relatively simple settings for a small space, they are less affected by complexity in a large space. Ultimately, we establish guidelines on the design and placement of space-adaptive augmentations in location-independent AR narratives to compensate for the lack or excess of affordances in various real spaces and enhance user experiences therein.
科研通智能强力驱动
Strongly Powered by AbleSci AI