集合(抽象数据类型)
心理学
学习理论
认知
认知科学
教学设计
多媒体
数学教育
计算机科学
神经科学
程序设计语言
标识
DOI:10.1111/j.0963-7214.2006.00408.x
摘要
When do high-tech environments promote learning? The goal of this article is to offer one answer to this question by examining the classic distinction between media and method, in terms of their roles in promoting learning with technology. To this end, I first propose a cognitive theory of learning with media, from which a set of instructional design principles are derived. Then I review research in which the relative learning contributions of method and media are investigated, and I offer final reflections for future research.
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