渲染(计算机图形)
可微函数
计算机科学
计算机图形学(图像)
计算机视觉
人工智能
三角测量
基于图像的建模与绘制
数学
几何学
纯数学
作者
Wanyi Wang,Zhonggui Chen,Lincong Fang,Juan Cao
摘要
Abstract Image triangulation methods, which decompose an image into a series of triangles, are fundamental in artistic creation and image processing. This paper introduces a novel framework that integrates cubic Bézier curves into image triangulation, enabling the precise reconstruction of curved image features. Our developed framework constructs a well‐structured curved triangle mesh, effectively preventing overlaps between curves. A refined energy function, grounded in differentiable rendering, establishes a direct link between mesh geometry and rendering effects and is instrumental in guiding the curved mesh generation. Additionally, we derive an explicit gradient formula with respect to mesh parameters, facilitating the adaptive and efficient optimization of these parameters to fully leverage the capabilities of cubic Bézier curves. Through experimental and comparative analyses with state‐of‐the‐art methods, our approach demonstrates a significant enhancement in both numerical accuracy and visual quality.
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