创造力
虚拟实境
心理学
价值(数学)
持续性
社会心理学
结构方程建模
知识管理
计算机科学
生态学
虚拟现实
生物
机器学习
人工智能
作者
Aman Kumar,Amit Shankar,Rajesh Kumar,Ajith Kumar Vadakki Veetil
标识
DOI:10.1108/ijm-11-2023-0662
摘要
Purpose This study examines the effect of crucial factors (benefits and sacrifices) influencing employees' perceived values (hedonic and utilitarian) towards metaverse meeting platforms. Further, the study investigates the impact of employees' perceived values (hedonic and utilitarian values) on behavioral intention to use metaverse meeting platforms. The study also examines how behavioral intention to use metaverse meeting platforms influences organizational SDG achievement. Finally, the authors analyzed the moderating impact of employee creativity. Design/methodology/approach Data were collected from 228 participants through structured questionnaires, and the hypotheses were examined using the structural equation modeling approach. Findings Social presence and technostress are significantly associated with perceived hedonic value. Further, social presence, exhaustion and technostress are significantly associated with perceived utilitarian value. Similarly, perceived hedonic and utilitarian value is significantly associated with behavioral intention to use metaverse meeting platforms. Further, behavioral intention to use metaverse meeting platforms is also significantly associated with SDG achievement. Originality/value The study enriches the existing literature pertaining to the metaverse, strategic human resources, sustainability, employee creativity and technology adoption. The research also enriches the value-based adoption (VAM) and stimulus-organism-response (SOR) theories.
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