已入深夜,您辛苦了!由于当前在线用户较少,发布求助请尽量完整的填写文献信息,科研通机器人24小时在线,伴您度过漫漫科研夜!祝你早点完成任务,早点休息,好梦!

Treatment and compliance with virtual reality and anaglyph‐based training programs for convergence insufficiency

收敛不足 虚拟现实 趋同(经济学) 物理疗法 医学 心理干预 顺从(心理学) 养生 心理学 外科 计算机科学 人工智能 护理部 眼科 社会心理学 经济 经济增长
作者
Mei Ying Boon,Lisa Asper,Peiting Chik,Piranaa Alagiah,Malcolm Ryan
出处
期刊:Clinical and Experimental Optometry [Taylor & Francis]
卷期号:103 (6): 870-876 被引量:16
标识
DOI:10.1111/cxo.13057
摘要

BackgroundConvergence insufficiency may be treated by visual exercises designed to increase convergence while maintaining single, clear, binocular vision. However, compliance with treatment is problematic, as patients often cease treatment when symptoms start to improve and before treatment is complete. The purpose of the present study was to assess the feasibility of using gamification of vision training to: (a) treat convergence insufficiency; and (b) improve compliance to treatment in comparison to a conventional treatment over a six‐week treatment period.MethodsTwo interventions, anaglyphs and a virtual reality game of Snakes, were evaluated for their effectiveness in treating adults with convergence insufficiency. The prescribed training regimen was 20-minutes, three times per week for six-weeks. Vision was assessed before and after the treatment period. Participants also filled in the Core Elements of the Gaming Experience Questionnaire to gauge impact of game design on compliance.ResultsEighteen participants (mean age 20.8 ± 1.8-years) met the inclusion criteria for convergence insufficiency and nine participants were randomly assigned to each intervention. Repeated measures analysis of variance showed a significant effect of visit for near point of convergence (F1,16 = 38.32, p < 0.0001), near positive fusional reserves break (F1,16 = 21.94, p < 0.0001) and recovery (F1,16 = 26.87, p < 0.0001), but not of intervention type. Total time played was significantly longer for the virtual reality Snake Game than the anaglyph intervention (p < 0.0001), which translated to mean compliance of 82-per cent and 51-per cent respectively.ConclusionGamification of vision training in a virtual reality environment is feasible and associated with increased compliance, hence may be a useful strategy to treat convergence insufficiency.
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
CipherSage应助rong采纳,获得10
3秒前
3秒前
zcj完成签到,获得积分10
4秒前
4秒前
科研通AI5应助xuan采纳,获得30
5秒前
北方晨光完成签到 ,获得积分10
6秒前
多肽专家完成签到 ,获得积分10
8秒前
yuyuyu完成签到,获得积分10
9秒前
ambernameswu发布了新的文献求助10
9秒前
9秒前
忐忑的黑猫应助胡杨柳采纳,获得10
10秒前
12秒前
14秒前
asdf完成签到 ,获得积分10
14秒前
14秒前
完美世界应助科研通管家采纳,获得10
15秒前
赘婿应助科研通管家采纳,获得10
15秒前
17秒前
18秒前
刘迎发布了新的文献求助10
19秒前
20秒前
受伤的迎松完成签到,获得积分10
25秒前
lilongcheng完成签到,获得积分10
25秒前
liwenmming发布了新的文献求助10
26秒前
Hello应助Waki采纳,获得10
26秒前
27秒前
moonlight完成签到,获得积分10
27秒前
小蘑菇应助Jackylee采纳,获得10
28秒前
晨曦发布了新的文献求助10
28秒前
慕青应助高高建辉采纳,获得30
32秒前
32秒前
xingsixs发布了新的文献求助10
33秒前
36秒前
38秒前
pan完成签到,获得积分10
40秒前
felix发布了新的文献求助10
41秒前
ll77发布了新的文献求助10
41秒前
仁爱亦巧发布了新的文献求助10
41秒前
在水一方应助晨曦采纳,获得10
42秒前
香蕉新竹完成签到 ,获得积分10
43秒前
高分求助中
Les Mantodea de Guyane Insecta, Polyneoptera 2500
Technologies supporting mass customization of apparel: A pilot project 450
A China diary: Peking 400
Brain and Heart The Triumphs and Struggles of a Pediatric Neurosurgeon 400
Cybersecurity Blueprint – Transitioning to Tech 400
Mixing the elements of mass customisation 400
Периодизация спортивной тренировки. Общая теория и её практическое применение 310
热门求助领域 (近24小时)
化学 材料科学 医学 生物 工程类 有机化学 物理 生物化学 纳米技术 计算机科学 化学工程 内科学 复合材料 物理化学 电极 遗传学 量子力学 基因 冶金 催化作用
热门帖子
关注 科研通微信公众号,转发送积分 3784590
求助须知:如何正确求助?哪些是违规求助? 3329680
关于积分的说明 10243282
捐赠科研通 3045037
什么是DOI,文献DOI怎么找? 1671592
邀请新用户注册赠送积分活动 800431
科研通“疑难数据库(出版商)”最低求助积分说明 759391