渲染(计算机图形)
计算机科学
虚拟现实
光学头戴式显示器
高动态范围
感知
计算机图形学(图像)
计算机视觉
液晶显示器
人工智能
动态范围
心理学
操作系统
神经科学
作者
Siobhan Rockcastle,M Danell,Evan Calabrese,G Sollom-Brotherton,Alen Mahić,Kevin Van Den Wymelenberg,Robert G. Davis
标识
DOI:10.1177/1477153521990039
摘要
Over the last several decades, designers have used digital screens to view images of real and simulated spaces and make critical design decisions. Screen technology has improved during this time, as technologies like OLED have replaced legacy displays (CRT, plasma, and LCD). These new screens provide a higher pixel resolution, luminous output and contrast ratio. Immersive head-mounted displays now allow designers to view immersive images, and recent developments in real-time rendering have encouraged the uptake of virtual reality (VR) head-mounted displays in mainstream practice and design education. This paper presents an experiment on lighting perception using a series of LED lighting conditions in a real space and a virtual representation of those conditions captured using a 360° high-dynamic-range camera and presented on an HTC Vive Pro HMD. Fifty-three participants were asked to rate each lighting condition by viewing it in a real space (n = 30) or via immersive HDR photographs displayed in a VR HMD (n = 23). The results show that ratings of visual comfort, pleasantness, evenness, contrast and glare are similar between the HTC Vive Pro HMD and our real space when evaluating well-lit scenes, but significant differences emerge in dim and highly contrasted scenes for a number of rating scales.
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