触摸屏
集合(抽象数据类型)
心理学
资源(消歧)
工作记忆
工作(物理)
召回
认知心理学
计算机科学
认知
人机交互
计算机网络
机械工程
工程类
神经科学
程序设计语言
作者
Yibiao Liang,Erik Blaser,Yi Jia,Liyang Sai,Zsuzsa Káldy
标识
DOI:10.1177/09567976241306424
摘要
= 141), a pattern emerged: When it was costlier to do so, children revisited the list less often, studied it longer, and selected more correct items. Also, children recognized the costs, identifying the no-delay condition as easier. Young children showed a cost-dependent trade-off of external-resource use versus working memory.
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