沉浸式(数学)
旅游
逃避现实
结构方程建模
心理学
游戏娱乐
互动性
体验式学习
娱乐业
吸收(声学)
背景(考古学)
虚拟现实
社会心理学
多媒体
计算机科学
人机交互
材料科学
政治学
数学
生物
机器学习
数学教育
古生物学
复合材料
法学
纯数学
作者
Yuan-Han Fang,Yerim Chung
标识
DOI:10.1080/20932685.2024.2423361
摘要
This paper investigates whether immersive experiences (escapism and esthetic experiences) precede and influence absorptive experiences (educational and entertainment experiences) in a VR tourism setting. In addition, we examine the mediating role of flow – characterized by enjoyment, concentration, and time distortion – in the relationship between immersion and absorption. An empirical investigation was conducted using a survey of 350 participants who took part in VR tours. Partial least squares structural equation model (PLS-SEM) was used to test the hypotheses. The results reveal that immersive experiences positively influence absorptive experiences when both experiences share the same level of participation, whether active or passive. Additionally, our study confirms that flow mediates the relationship between immersion and absorption, no matter the level of participation. This study is the first to explore a reverse causal relationship between absorption and immersion, challenging the existing literature. Additionally, it makes a valuable contribution by examining the mediating effect of flow within the framework of experiential economic theory in the context of VR tourism.
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