计算机科学
投影机
虚拟现实
洞穴
可视化
人机交互
比例(比率)
沉浸式技术
洞穴自动虚拟环境
计算机图形学(图像)
多媒体
混合现实
人工智能
计算机中介现实
地图学
考古
地理
作者
Elisabeth Mayer,Thomas Odaker,Daniel Kolb,Simone Müller,Dieter Kranzlmüller
标识
DOI:10.1109/vrw62533.2024.00099
摘要
Virtual reality is an established tool in many areas of application, including scientific visualisation. Hardware such as head-mounted displays and immersive installations can be utilised to analyse and display data. For the most part, these types of installations are based on projectors, making them complex and require a large space.
\nWe present the concept of a new CAVE system based on the latest generation of LED panels. We report our preliminary findings based on 6 months of operation. This paper focuses on the implementation, the comparison to a traditional projector-based CAVE and early user feedback. We discuss the potential future for large-scale immersive installation systems and the possibilities opened up by the advances in LED technology.
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