Two methods used to render photo realistic light distribution. One is called global illumination,the other is radiosity. Nowadays global illumination has become to be accepted as the only reasonable method.Renderings can be created with a standard global illumination algorithm by using a high dynamic range image-based technique. Then we are able to create images of outstanding quality. We apply FinalRender stage V1.0 for 3ds max 4 to the problem of rendering.