侵略
心理学
适度
抑郁症状
自杀预防
心理健康
伤害预防
临床心理学
毒物控制
萧条(经济学)
职业安全与健康
人为因素与人体工程学
发展心理学
精神科
焦虑
社会心理学
医学
医疗急救
宏观经济学
病理
经济
作者
Michelle F. Wright,Sebastian Wachs
标识
DOI:10.1080/17482798.2022.2036211
摘要
The purpose of this study was to examine the longitudinal relationship between problematic online gaming and subjective health complaints and depressive symptoms, and the moderation of console-gaming aggression (i.e. verbal aggression, camping, trolling) in this relationship. Participants were 202 adolescents (86% boys; M age = 12.99 years) in the 7th or 8th grade who played first-person shooter games. They completed questionnaires on problematic online gaming, console-gaming aggression, subjective health complaints, and depressive symptoms. Six months later (Time 2), they completed questionnaires on subjective health complaints and depressive symptoms again. Findings revealed that problematic online gaming and console-gaming aggression were positive predictors of Time 2 subjective health complaints and depressive symptoms, while controlling for Time 1 levels and gender. Moderating effects were found as well, indicating that high levels of console-gaming aggression increased the positive relationship between problematic online gaming and depressive symptoms. These effects were also replicated for verbal aggression, problematic online gaming, and subjective health complaints. These findings suggest the importance of considering the implications of console-gaming aggression and problematic online gaming for the physical and mental health of adolescents.
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