暴露癖
全视子
游戏研究
隐喻
原型
认识论
社会学
阈限
公民新闻
美学
心理学
授权
透视图(图形)
社会心理学
计算机科学
媒体研究
艺术
人工智能
法学
政治学
哲学
文学类
万维网
语言学
人类学
兄弟
标识
DOI:10.1177/1555412015570967
摘要
This article investigates discursive procedures in From Software’s 2011 videogame Dark Souls. By combining procedural rhetorics, discourse analysis, and autoethnographical research play, it is argued that Dark Souls features post-Panoptical gameplay mechanics of both continuous surveillance and playful exhibitionism and a hybrid gameplay experience of both subjectivation and empowerment. Players randomly confront one another in a notoriously difficult and unforgiving game space that requires commitment and perseverance. The game, it is shown, provides a metaphor for online surveillance mechanics in which players/netizens are not just democratically gazing at each other but subjected to a procedural system determining who can see whom. Simultaneously, players are offered a number of procedural methods and moral archetypes to normalize and empower them.
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