天际线
并行计算
计算机科学
计算
图形处理单元的通用计算
库达
计算科学
计算机图形学(图像)
算法
绘图
数据挖掘
作者
Kenneth S. Bøgh,Sean Chester,Ira Assent
标识
DOI:10.14778/2777598.2777605
摘要
The skyline operator returns records in a dataset that provide optimal trade-offs of multiple dimensions. State-of-the-art skyline computation involves complex tree traversals, data-ordering, and conditional branching to minimize the number of point-to-point comparisons. Meanwhile, GPGPU computing offers the potential for parallelizing skyline computation across thousands of cores. However, attempts to port skyline algorithms to the GPU have prioritized throughput and failed to outperform sequential algorithms. In this paper, we introduce a new skyline algorithm, designed for the GPU, that uses a global, static partitioning scheme. With the partitioning, we can permit controlled branching to exploit transitive relationships and avoid most point-to-point comparisons. The result is a non-traditional GPU algorithm, SkyAlign, that prioritizes work-efficiency and respectable throughput, rather than maximal throughput, to achieve orders of magnitude faster performance.
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