计算机科学
强化学习
可扩展性
移动边缘计算
稳健性(进化)
马尔可夫决策过程
分布式计算
边缘计算
轨迹优化
弹道
纳什均衡
趋同(经济学)
最优化问题
马尔可夫过程
实时计算
数学优化
计算机网络
人工智能
GSM演进的增强数据速率
服务器
最优控制
算法
化学
数学
数据库
经济增长
生物化学
统计
物理
天文
经济
基因
作者
Zhaolong Ning,Yuxuan Yang,Xiaojie Wang,Qingyang Song,Lei Guo,Abbas Jamalipour
标识
DOI:10.1109/tmc.2023.3312276
摘要
Driven by the increasing computational demand of real-time mobile applications, Unmanned Aerial Vehicle (UAV) assisted Multi-access Edge Computing (MEC) has been envisioned as a promising paradigm for pushing computational resources to network edges and constructing high-throughput line-of-sight links for ground users. Most exsiting studies consider simplified scenarios, such as a single UAV, Service Provider (SP) or service type, and centralized UAV trajectory control. In order to be more in line with real-world cases, we intend to achieve distributed trajectory control of multiple UAVs in UAV-assisted MEC networks with multiple SPs providing differentiated services. Our objective is to minimize the short-term computational costs of ground users and the long-term computational cost of UAVs, simultaneously based on incomplete information. We first solve the formulated problem by reaching the Nash Equilibrium (NE) of the game among SPs based on complete information. We further formulate a Markov game model and propose a Deep Reinforcement Learning (DRL)-based UAV trajectory optimization algorithm, where only local observations of each UAV are required for each SP's flying action execution. Theoretical analysis and performance evaluation demonstrate the convergence, efficiency, scalability, and robustness of our algorithm compared with other representative algorithms.
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