代理(哲学)
虚拟现实
代理意识
实证研究
游戏设计
混合现实
现实主义
计算机科学
建设性的
心理学
人机交互
社会学
社会心理学
认识论
社会科学
哲学
过程(计算)
操作系统
作者
Zixuan Guo,Cheng‐Hung Lo
标识
DOI:10.1080/10447318.2023.2241286
摘要
AbstractThis study investigates players' sense of control over a game, referred to as the sense of agency (SoA). While prior research has addressed the importance of control in game interactions, understanding the factors that constitute players' SoA remains limited. Using a mixed methods approach, we conducted interviews (n = 18) and surveys (n = 654) to gain qualitative and quantitative insights into this unique perceptual phenomenon. Multidimensional scaling analysis revealed a two-dimensional space comprising five clusters that shape players' SoA. We then developed and tested a 12-item Game Sense of Agency questionnaire which, through exploratory and confirmatory factor analysis, measures four factors: Multisensory Presentation, Feedback Reasoning, Virtual Realism and Control Smoothness. This research identifies the multifaceted nature of players' SoA and offers practical suggestions for how it could be measured. The outcomes contribute an empirically-driven framework for understanding and evaluating the factors that influence players' SoA in games.Keywords: Game controlsense of agencyuser researchuser metrics Disclosure statementNo potential conflict of interest was reported by the author(s).Additional informationNotes on contributorsZixuan GuoZixuan Guo, a doctoral student at the School of Advanced Technology, Xi'an Jiaotong-Liverpool University, China. Her research interest focus on Human-Computer Interaction, Virtual Reality/Augmented Reality, and Games.Cheng-Hung LoCheng-Hung Lo is a design researcher, educator, and digital artist working in the intersections of Arts, Culture, and Technology. His major research interests are Design Visualization, Virtual Reality, User Experience-Driven Design, Cultural Heritage and Computational Arts.
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