计算机科学
人工智能
机器人
机器人学
人机交互
教育机器人学
数学教育
心理学
机器人学习
强化学习
体验式学习
基于问题的学习
计算思维
主动学习(机器学习)
作者
Chun Hung Lin,Eric Zhi Feng Liu
出处
期刊:Digital Game and Intelligent Toy Enhanced Learning
日期:2012-03-27
卷期号:: 254-257
被引量:7
标识
DOI:10.1109/digitel.2012.67
摘要
The purpose of this study was to examine the effect of design journal on studentsi¦ robotics learning and problem solving. There are forty-four junior high school students participated in this study. The quasi-experimental design was applied in the study. The result of the study found that studentsi¦ knowledge about robotics was enhanced during the robotics learning activities. However, there is no significant difference on the posttest scores between control and experimental groups. Additionally, the study found that the students in the experimental group complete the mission significantly fast than the students in the control group. The study found that reflective strategies, such as: writing the design journal was beneficial for studentsi¦ problem loving in the robotics learning.
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