计算机科学
合并(版本控制)
忠诚
虚拟现实
解算器
混合现实
增强现实
计算机图形学
计算机图形学(图像)
人机交互
绘图
人工智能
计算机视觉
情报检索
电信
程序设计语言
作者
Alberto Badías,David González,Icíar Alfaro,Francisco Chinesta,Elías Cueto
摘要
Summary We present a real‐time method for computing the mechanical interaction between real and virtual objects in an augmented reality environment. Using model order reduction methods we are able to estimate the physical behavior of deformable objects in real time, with the precision of a high‐fidelity solver but working at the speed of a video sequence. We merge tools of machine learning, computer vision, and computer graphics in a single application to describe the behavior of deformable virtual objects allowing the user to interact with them in a natural way. Three examples are provided to test the performance of the method.
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