清晨好,您是今天最早来到科研通的研友!由于当前在线用户较少,发布求助请尽量完整地填写文献信息,科研通机器人24小时在线,伴您科研之路漫漫前行!

Assessing User Experience and Cognitive Workload in Virtual Reality Digital Storytelling

虚拟现实 欧洲联盟 讲故事 工作量 认知 沉浸式(数学) 增强现实 比例(比率) 文化遗产 用户体验设计 沉浸式技术 计算机科学 心理学 人机交互 政治学 业务 地理 叙述的 语言学 哲学 数学 神经科学 纯数学 操作系统 地图学 法学 经济政策
作者
Filip Škola,Dušanka Bošković,Selma Rizvić,Dimitrios Skarlatos,Fotis Liarokapis
出处
期刊:International Journal of Human-computer Interaction [Taylor & Francis]
卷期号:40 (6): 1479-1486 被引量:9
标识
DOI:10.1080/10447318.2023.2247846
摘要

AbstractThis article examines the user experience and cognitive workload in digital storytelling through immersive virtual reality (VR). Specifically, it explores the relationship between various aspects of the user experience and their link to the cognitive workload. The investigation was conducted by means of a large-scale evaluation of an underwater archaeological VR experience that simulated diving into the reconstructions of a submerged ancient site combined with interactive 360° video storytelling. The evaluation included 125 participants from two different geographical locations. Results revealed a strong interdependence between all user experience scales, including presence, immersion, engagement, emotional response, state of flow, subjective judgment, and technological adoption of the VR equipment. Moreover, the sense of presence in VR was strongly related to the reported task performance. The article highlights the importance of understanding the user experience and cognitive workload when creating digital storytelling applications in immersive VR.Keywords: Virtual realityuser experiencecognitive workloaddigital storytellingcultural heritage Disclosure statementNo potential conflict of interest was reported by the author(s).Additional informationFundingThis work was supported in part by the i-MareCulture project (Advanced VR, iMmersive Serious Games and Augmented Reality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE, Digital Heritage) from the European Union's Horizon 2020 Research and Innovation Programme under [Grant 727153], in part by the European Union's Horizon 2020 Research and Innovation Programme (RISE-Call: H2020-WIDESPREAD-01-2016-2017-TeamingPhase2) under [Grant 739578], and in part by the Government of the Republic of Cyprus through the Directorate General for European Programmes, Coordination, and Development.Notes on contributorsFilip ŠkolaFilip Škola is a research associate at CYENS - Centre of Excellence in Nicosia, Cyprus. He received his PhD in Computer Science from the Faculty of Informatics, Masaryk University in Czechia. His main research interests are virtual reality, perception of bodily ownership, physiological and brain-computer interfaces, and advanced human-computer interaction.Dusanka BoskovicDusanka Boskovic is associate professor at the University of Sarajevo – Faculty of Electrical Engineering. Her research interests and teaching are focused on software engineering in biomedical and cognitive domains. She is highly motivated to learn about the problem domain and committed to achieving high level user experience.Selma RizvicSelma Rizvić is a Professor of Computer Graphics at the Faculty of Electrical Engineering, University of Sarajevo. In 2004 she founded the Laboratory for Computer Graphics - Sarajevo Graphics Group (SGG). It is a research group that specializes in the use of IT technologies for the presentation of cultural heritage.Dimitrios SkarlatosDimitrios Skarlatos, is Associate Professor in Cyprus University of Technology. His main research interest is 3D reconstruction for Cultural Heritage objects, including underwater shipwrecks. More recently he is focusing in coastal mapping using optical bathymetry and drones, and underwater color restoration. He has coordinated iMARECULTURE a H2020 project.Fotis LiarokapisFotis Liarokapis is an Associate Professor of Extended Experiences at CYENS - Centre of Excellence, Nicosia, Cyprus. He has contributed to more than 160 publications in the broad areas of virtual and augmented reality, serious games, computer graphics and brain computer interfaces. He is the general co-chair of Eurographics 2024.
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
更新
PDF的下载单位、IP信息已删除 (2025-6-4)

科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
9秒前
14秒前
馆长应助科研通管家采纳,获得20
19秒前
馆长应助科研通管家采纳,获得20
19秒前
馆长应助科研通管家采纳,获得20
19秒前
充电宝应助科研通管家采纳,获得10
19秒前
馆长应助科研通管家采纳,获得20
19秒前
馆长应助科研通管家采纳,获得20
20秒前
tanliulong发布了新的文献求助10
21秒前
哈哈完成签到 ,获得积分10
1分钟前
Macfee应助Jason采纳,获得10
1分钟前
Jasper应助Jason采纳,获得10
1分钟前
dadazhou完成签到,获得积分10
1分钟前
量子星尘发布了新的文献求助150
1分钟前
woxinyouyou完成签到,获得积分0
1分钟前
香蕉觅云应助白华苍松采纳,获得10
2分钟前
2分钟前
馆长应助科研通管家采纳,获得20
2分钟前
馆长应助科研通管家采纳,获得20
2分钟前
馆长应助科研通管家采纳,获得20
2分钟前
火星上惜天完成签到 ,获得积分10
3分钟前
NexusExplorer应助白华苍松采纳,获得10
4分钟前
馆长应助科研通管家采纳,获得20
4分钟前
馆长应助科研通管家采纳,获得20
4分钟前
馆长应助科研通管家采纳,获得20
4分钟前
馆长应助科研通管家采纳,获得20
4分钟前
馆长应助科研通管家采纳,获得20
4分钟前
wanghao完成签到 ,获得积分10
5分钟前
玛卡巴卡爱吃饭完成签到 ,获得积分10
5分钟前
Chen完成签到 ,获得积分10
6分钟前
栀蓝完成签到 ,获得积分10
6分钟前
肖邦完成签到,获得积分10
6分钟前
时老完成签到 ,获得积分10
6分钟前
6分钟前
馆长应助科研通管家采纳,获得20
6分钟前
丘比特应助科研通管家采纳,获得10
6分钟前
馆长应助科研通管家采纳,获得20
6分钟前
馆长应助科研通管家采纳,获得20
6分钟前
CipherSage应助科研通管家采纳,获得10
6分钟前
馆长应助科研通管家采纳,获得20
6分钟前
高分求助中
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
Zur lokalen Geoidbestimmung aus terrestrischen Messungen vertikaler Schweregradienten 1000
Schifanoia : notizie dell'istituto di studi rinascimentali di Ferrara : 66/67, 1/2, 2024 1000
Circulating tumor DNA from blood and cerebrospinal fluid in DLBCL: simultaneous evaluation of mutations, IG rearrangement, and IG clonality 500
Food Microbiology - An Introduction (5th Edition) 500
Laboratory Animal Technician TRAINING MANUAL WORKBOOK 2012 edtion 400
Progress and Regression 400
热门求助领域 (近24小时)
化学 医学 生物 材料科学 工程类 有机化学 内科学 生物化学 物理 计算机科学 纳米技术 遗传学 基因 复合材料 化学工程 物理化学 病理 催化作用 免疫学 量子力学
热门帖子
关注 科研通微信公众号,转发送积分 4852017
求助须知:如何正确求助?哪些是违规求助? 4150415
关于积分的说明 12857017
捐赠科研通 3898580
什么是DOI,文献DOI怎么找? 2142557
邀请新用户注册赠送积分活动 1162288
关于科研通互助平台的介绍 1062616