家长主义
规范性
软件部署
政治
被遗忘的权利
社会化媒体
功率(物理)
能见度
阿凡达
社会学
公共关系
互联网隐私
计算机科学
政治学
计算机安全
法学
万维网
1998年数据保护法
人机交互
操作系统
光学
物理
量子力学
作者
Caitlin Petre,Brooke Duffy,Emily Hund
标识
DOI:10.1177/2056305119879995
摘要
As the logic of data-driven metrification reconfigures various realms of social and economic life, cultural workers—from journalists and musicians to photographers and social media content creators—are pursuing online visibility in earnest. Despite workers’ patterned deployment of search engine optimization, reciprocal linking, and automated engagement-boosting, tech companies routinely denigrate such practices as gaming the system. This article critically probes discourses and practices of so-called system-gaming by analyzing three key moments when platforms accused cultural producers of algorithmic manipulation. Empirically, we draw upon textual analyses of news articles ( n = 105) and user guidelines published by Google, Facebook, and Instagram. Our findings suggest that the line between what platforms deem illegitimate algorithmic manipulation and legitimate strategy is nebulous and largely reflective of their material interests. However, the language used to invoke this distinction is strongly normative, condemning “system gamers” as morally bankrupt, while casting platform companies as neutral actors working to uphold the ideals of authenticity and integrity. We term this dynamic “platform paternalism” and conclude that gaming accusations constitute an important mechanism through which platforms legitimate their power and authority, to the detriment of less well-established cultural producers.
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