Effects of three different rehabilitation games’ interaction on brain activation using functional near-infrared spectroscopy

功能近红外光谱 康复 前额叶皮质 运动(物理) 心理学 冲程(发动机) 物理医学与康复 计算机科学 神经科学 认知 医学 人工智能 物理 热力学
作者
Zilin Wang,Mei Liao,Qinbiao Li,Yanjie Zhang,Heshan Liu,Zhijun Fan,Lingguo Bu
出处
期刊:Physiological Measurement [IOP Publishing]
卷期号:41 (12): 125005-125005 被引量:12
标识
DOI:10.1088/1361-6579/abcd1f
摘要

This study reveals the changes in brain activation due to different game interaction states based on functional near-infrared spectroscopy signals and discusses their significance for stroke rehabilitation.The oxygenated hemoglobin concentration (Delta [HbO2]) signals and the deoxygenated hemoglobin (Delta [HbR]) signals were recorded from the prefrontal cortex (PFC), the motor cortex (MC), the occipital lobe (OL) and the temporal lobe of 21 subjects (mean age: 24.6 ± 1.9 years old) in three game interaction states: physical, motion-sensing, and button-push training. The subjects were also asked to complete user-satisfaction survey scales after the experiment.Compared with the button-training state, several channels in the PFC and MC region of the physical-training state were significantly altered as were several channels in the RMC region of the motion-sensing training state (P < 0.05 after adjustment). The motion-sensing state of the PFC had a significant correlation with that of the MC and the OL. The subjective scale results show that the acceptability of the physical and motion-sensing states was greater than the acceptability of the button-push training state.The results show that the brain regions responded more strongly when activated by the physical and motion-sensing states compared with the button-push training state, and the physical and motion-sensing states are more conducive to the rehabilitation of the nervous system. The design of rehabilitation products for stroke patients is discussed and valuable insights are offered to support the selection of better interactive training methods.
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