游戏娱乐
电子游戏
心理学
在线视频
数字视频
视频游戏文化
多媒体
游戏中的回合、回合和计时系统
博弈机制
视觉艺术
电子游戏设计
计算机科学
艺术
电信
传输(电信)
作者
Nicholas David Bowman,Tim Wulf
标识
DOI:10.1016/j.copsyc.2022.101544
摘要
Video games have been a popular form of media entertainment since the 1970s, with gamers of all ages experiencing and engaging digital worlds and creating lasting memories in those spaces. As video games mature, so are their players-by some estimates, the average age of a gamer is in their 30s, and often playing games with their children. As such, video games are a potentially powerful elicitor of nostalgia, as is being recognized in more recent research and discourse. In this article, we describe and explain nostalgia as elicited from video gaming experiences, discuss the effects of gaming-induced nostalgia on psychological well-being, and offer direct avenues for fostering and growing this research.
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