Computer games consumption has been described as one of the forms of youth subculture and has been ignored by orthodox mainstream culture.The article looks through the active and passive consumption of the mass media culture and applies relative consumption theories to illustrate the reasons and inner nature of the addiction of young people——the passive consumers of computer games—— to computer games.The article suggests that education get involved in mass media consumption and internet technology mass education to guide young people to transfer from passive consumers to initiative ones.