业务
软件部署
产品(数学)
激励
互联网
广告
营销
计算机科学
产业组织
微观经济学
万维网
经济
几何学
数学
操作系统
作者
Tao Zhang,Gang Li,Giri Kumar Tayi
出处
期刊:Omega
[Elsevier BV]
日期:2022-12-31
卷期号:117: 102824-102824
被引量:30
标识
DOI:10.1016/j.omega.2022.102824
摘要
Product experiential attributes are usually hard to communicate via the Internet. With the development of virtual reality technology, online retail platforms may deploy a variety of virtual showrooms to facilitate consumers' learning of the product. This paper develops a game-theoretic model to investigate the intermediary and third-party seller's strategic interaction in deploying the virtual showrooms. The results indicate that the equilibrium of virtual showrooms deployment is both cost- and product-specific, i.e., the decrease in the development cost may generate a shift of the equilibrium strategy on whether to deploy the virtual showrooms or not; while the product characteristics determine the specific strategy of virtual showrooms deployment, including not deploying the virtual showrooms, or deploying the virtual showrooms at a low/high level. Furthermore, our study identifies opportunities and approaches for the platform to improve the performance of virtual showrooms deployment. We find that, under certain conditions, the incentive misalignment between the intermediary and seller may lead to uncoordinated virtual showrooms deployment. In addition, an alternative pricing mechanism is proposed to coordinate firms' operations with a "win-win-win" situation for the intermediary, the seller, and the consumers.
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