Rational or Emotional? Next-Item Recommendations in Virtual Games via Disentangling Players’ Needs

计算机科学 偏爱 收入 过程(计算) 推荐系统 机制(生物学) 理性代理人 人机交互 光学(聚焦) 图形 机构设计 相似性(几何) 偏好诱导 博弈论 智能代理 人工智能 知识管理 多样性(控制论) 数据科学 个性化
作者
Hongke Zhao,Chuang Zhao,Runze Wu,Yong Ge
出处
期刊:Informs Journal on Computing
标识
DOI:10.1287/ijoc.2025.1179
摘要

Virtual games have become a prominent cultural, social, and economic phenomenon, captivating millions of players globally, which stimulates intelligent services, like recommendations, with strong real evidence of enabling platforms to optimize operational management, enhance user satisfaction, and drive revenue growth. Even though traditional recommender systems that rely on modeling user preferences have achieved great success in commerce, they commonly model users’ purchase behavior with a unified preference representation, which has limitations for capturing users’ diverse intrinsic purchase motivations. In this paper, we therefore conduct a study that focuses on designing a recommender system for virtual games. We argue that purchases in virtual games are mainly motivated by both rational needs and emotional needs, with the former reflecting a player’s practical need to improve their ability for a specific game campaign (e.g., attack, defense) and the latter being more of a psychological preference (e.g., color, style). We design a framework called RERec that discriminately learns representations of the two types of motivations via distinct architectures and features a better-supervised optimization that is oriented toward the entire process rather than specific items. For its rational needs module, RERec employs a unique time-gating mechanism to perceive the temporal impacts of campaigns on players’ volatile rational needs. A heterogeneous item-taxonomy graph is also used as prior knowledge of similarity among items to accelerate convergence. On the other hand, because a player’s emotional preferences are relatively stable over a short period, RERec employs a hierarchical attention mechanism to capture the comprehensiveness and focus of the player’s emotional needs. RERec also incorporates player attributes to enhance the personalized emotional need representations. Extensive experiments and analyses on large-scale real-world data sets from both a well-known game company and the public benchmarks fully demonstrate RERec’s superiority in specific respects as well as its effectiveness. History: Accepted by Ram Ramesh, Area Editor for Data Science & Machine Learning. Funding: This study was partially funded by the National Natural Science Foundation of China [Grants 72101176 and 72471165] and Emerging Frontiers Cultivation Program of Tianjin University Interdisciplinary Center. Supplemental Material: The online appendix is available at https://doi.org/10.1287/ijoc.2025.1179 . The software that supports the findings of this study is available within the paper and its Supplemental Information ( https://pubsonline.informs.org/doi/suppl/10.1287/ijoc.2025.1179 ) as well as from the IJOC GitHub software repository ( https://github.com/INFORMSJoC/2025.1179 ). The complete IJOC Software and Data Repository is available at https://informsjoc.github.io/ .
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
酷酷妙梦发布了新的文献求助10
刚刚
youzi发布了新的文献求助10
刚刚
Xie发布了新的文献求助10
1秒前
谨慎的猕猴桃完成签到,获得积分10
1秒前
2秒前
云浮山海发布了新的文献求助10
2秒前
www完成签到,获得积分20
2秒前
2秒前
zhh完成签到,获得积分10
2秒前
ayingjiang完成签到,获得积分10
2秒前
Atan完成签到,获得积分10
3秒前
害羞大雁发布了新的文献求助10
4秒前
LKID完成签到,获得积分20
4秒前
合适惋清完成签到,获得积分10
4秒前
与山发布了新的文献求助20
5秒前
5秒前
领导范儿应助YangZi采纳,获得10
6秒前
花花完成签到,获得积分10
6秒前
6秒前
T510发布了新的文献求助10
6秒前
znlion完成签到,获得积分10
6秒前
共享精神应助wt采纳,获得10
6秒前
搜集达人应助云浮山海采纳,获得10
7秒前
爆米花应助耶耶采纳,获得10
7秒前
7秒前
又又完成签到 ,获得积分10
7秒前
李健应助Lee采纳,获得10
7秒前
7秒前
7秒前
8秒前
大福完成签到,获得积分10
8秒前
8秒前
无相发布了新的文献求助10
8秒前
科研通AI6.2应助哒哒哒采纳,获得10
8秒前
8秒前
远航发布了新的文献求助10
9秒前
9秒前
Tang完成签到,获得积分10
9秒前
汉堡包应助受伤的德天采纳,获得10
9秒前
高晨发布了新的文献求助10
9秒前
高分求助中
Principles of Economics, 11th Edition 10000
University Physics with Modern Physics, 16th edition 10000
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
Matrix Methods in Data Mining and Pattern Recognition 510
Social Skills Improvement System-Rating Scales--Chinese Version 500
Dynamische Polarisation von H-1 und B-11 in (CH-3)-3NBH-3 500
CLSI M07 2024 500
热门求助领域 (近24小时)
化学 材料科学 医学 生物 纳米技术 工程类 有机化学 化学工程 生物化学 计算机科学 内科学 物理 复合材料 催化作用 细胞生物学 无机化学 光电子学 物理化学 电极 基因
热门帖子
关注 科研通微信公众号,转发送积分 7248622
求助须知:如何正确求助?哪些是违规求助? 8871430
关于积分的说明 18718325
捐赠科研通 6927791
什么是DOI,文献DOI怎么找? 3198471
关于科研通互助平台的介绍 2373952
邀请新用户注册赠送积分活动 2173173