具身认知
虚拟现实
功能可见性
人机交互
计算机科学
坐
游戏娱乐
沉浸式(数学)
模拟病
人工智能
医学
病理
艺术
数学
纯数学
视觉艺术
作者
Daniel Zielasko,Bernhard E. Riecke
标识
DOI:10.1109/mcg.2024.3352349
摘要
This article examines the choices between sitting and standing in virtual reality (VR) experiences, addressing conflicts, challenges, and opportunities. It explores issues such as the risk of motion sickness in stationary users and virtual rotations, the formation of mental models, consistent authoring, affordances, and the integration of embodied interfaces for enhanced interactions. Furthermore, it delves into the significance of multisensory integration and the impact of postural mismatches on immersion and acceptance in VR. Ultimately, the article underscores the importance of aligning postural choices and embodied interfaces with the goals of VR applications, be it for entertainment or simulation, to enhance user experiences.
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