随机对照试验
虚拟现实
心理学
虚拟现实曝光疗法
认知
认知行为疗法
临床心理学
医学
精神科
焦虑
计算机科学
外科
人工智能
作者
Sophie C. Alsem,Anouk van Dijk,E. Verhulp,Tycho J. Dekkers,Bram Orobio de Castro
摘要
= 10.58, SD = 1.48; 95.7% born in Netherlands) were randomized into three groups: CBT with virtual reality, CBT with roleplays, or care-as-usual. Bayesian analyses showed that CBT with virtual reality more likely reduced aggressive behavior compared to care-as-usual for six of seven outcomes (ds 0.19-0.95), and compared to CBT with roleplays for four outcomes (ds 0.14-0.68). Moreover, compared to roleplays, virtual reality more likely enhanced children's emotional engagement, practice immersion, and treatment appreciation. Thus, virtual reality may be a promising tool to enhance CBT effectiveness for children with aggressive behavior problems.
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