Digital Technology Distraction for Acute Pain in Children: A Meta-analysis

医学 分散注意力 荟萃分析 急性疼痛 医疗急救 麻醉 内科学 认知心理学 心理学
作者
Michelle Gates,Lisa Hartling,Jocelyn Shulhan-Kilroy,Tara MacGregor,Samantha Guitard,Aireen Wingert,Robin Featherstone,Ben Vandermeer,Naveen Poonai,Janeva Kircher,Shirley Perry,Timothy A.D. Graham,Shannon D. Scott,Samina Ali
出处
期刊:Pediatrics [American Academy of Pediatrics]
卷期号:145 (2) 被引量:101
标识
DOI:10.1542/peds.2019-1139
摘要

Digital distraction is being integrated into pediatric pain care, but its efficacy is currently unknown.To determine the effect of digital technology distraction on pain and distress in children experiencing acutely painful conditions or procedures.Medline, Embase, Cochrane Library, Cumulative Index to Nursing and Allied Health Literature, PsycINFO, Institute of Electrical and Electronics Engineers Xplore, Ei Compendex, Web of Science, and gray literature sources.Quantitative studies of digital technology distraction for acutely painful conditions or procedures in children.Performed by 1 reviewer with verification. Outcomes were child pain and distress.There were 106 studies (n = 7820) that reported on digital technology distractors (eg, virtual reality and video games) used during common procedures (eg, venipuncture, dental, and burn treatments). No studies reported on painful conditions. For painful procedures, digital distraction resulted in a modest but clinically important reduction in self-reported pain (standardized mean difference [SMD] -0.48; 95% confidence interval [CI] -0.66 to -0.29; 46 randomized controlled trials [RCTs]; n = 3200), observer-reported pain (SMD -0.68; 95% CI -0.91 to -0.45; 17 RCTs; n = 1199), behavioral pain (SMD -0.57; 95% CI -0.94 to -0.19; 19 RCTs; n = 1173), self-reported distress (SMD -0.49; 95% CI -0.70 to -0.27; 19 RCTs; n = 1818), observer-reported distress (SMD -0.47; 95% CI -0.77 to -0.17; 10 RCTs; n = 826), and behavioral distress (SMD -0.35; 95% CI -0.59 to -0.12; 17 RCTs; n = 1264) compared with usual care.Few studies directly compared different distractors or provided subgroup data to inform applicability.Digital distraction provides modest pain and distress reduction for children undergoing painful procedures; its superiority over nondigital distractors is not established. Context, preferences, and availability should inform the choice of distractor.
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